

The on-screen keyboard shows immediately what keys I press no matter the input lag in the game.Īt 1:40 I enable the table, increase the input lag to 60 to showcase that it works: Īnd at the start of the next match at 2:12 you can see that all of my inputs have a whole second of input lag: In this video I start playing a normal 4-bar match with 2 frames of network lag: Now, how do we know it works? Maybe it's just a number changes. If you look at the table with pings, you'll see that, for example, at ping 102 you'd have 2 frames of network lag(1 from the table + 1 extra), and with the network lag fixes, you'll still have 0. Now you can play with 0 frames of of additional network lag at ping range 0-116. Before, on the unmodded game, you'd play with 1 frame(0 from the table + 1 extra) of additional network lag at ping range 0-82. We also managed to push the limits at which we can play with below offline-level lag.

#Small lag spikes tekken 7 pc Ps4#
You can now play with less input lag online than people who play offline on PS4 or PC on unmodded game. This also makes online games at lower pings have 1 frame less of input lag compared to offline games on unmodded game, because even when you're playing offline the game still applies this 1 extra frame of network input lag. We managed just straight up remove the 1 frame of this extra input lag without any bad consequences, such as desyncs.
#Small lag spikes tekken 7 pc plus#
Now you can see how at a higher ping such as 155 you'd have 4 frames of network lag: 3 frames of network lag from the table plus 1 extra. So you always have at least 1 frame of additional network lag online. The game looks at the table, sees that 60 is less than 82, sees that the appropriate network lag is 0, so it takes 0 and then adds 1 to it. The way it works is the game takes your ping, looks at the table, chooses the most appropriate line, takes input lag number from there and then adds 1 to it. The unmodded input lag table for online games looks like this: One of them is that the game applies one extra frame of network input lag online, but it also does it even if you're playing offline. Well, that's because there are a few of unnecessary frames of input lag offline and online. As we all know, Tekken always had problems with input lag, especially online.
